Game Design Document

Tiny Farm
Source: freepik

Tiny Farm is the name of our interactive learning based game and this game will teach children between the ages of four to eight about maths. How? Children will learn maths by interacting with a colourful and friendly UI and will do their best on helping the farmer with different tasks that requires them to solve maths problems in order to help the farmer.

For the making of the game design document I was responsible for researching and writing about the games flow chart and players view. Tiny Farm will be enjoyed for a young audience so we want to make it as simple and fun as possible! So, when researching informations on players views I looked at things like Animal Crossing and imagined it in a 2D environment. Bright colours, clear instructions  and easy to use interface.

This game will be based around a story that will progress as the player plays but each level will face the player with mathematical problems that will have to be solved in order to help the farmer. The maths problems will differ from each other and the task as hand. 
Ex. Problems will include addition, subtraction, spotting numbers, shape matching and counting.

Below you can find the information that is in the powerpoint.


GDD


PowerPoint



My Parts
Player View

  • In its entirety the game will feature a 2D flat interactive play view, this will allow players to enjoy the content of the game fully whether the story takes place on a side to side or up and down view.
  • The games whole environment will be that of a farm. To create the farm environment, different aspects ex. colour will be added to the game, in order to make the overall environment feel more suitable.
  • As mentioned previously the target for this game will be children between the ages of four to eight, this allows us to create an interactive math's game that is full of colour and looks appealing for younger children.
  • The following are example of some colour palettes that could be used for the game.



Game Flow Chart

  • The game will be made up of 6 different interactive levels. In these levels the players will be faced with mathematical problems that will have to be solved in order to be able to help the farmer with his tasks.
  • The mathematical problems will be shown in a wide variety ranging from matching shapes, visual addition/subtraction, spotting numbers and counting.
  • All levels will be suitable for the targeted audience and will provide an interactive way of learning the subject.

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